What does the the future of the Open Web look like? What role does copyright, and the changing legal environment, play in making digital content more shareable? Which open source license rules them all? What role can open source play for indie game developers? And how can we save cyberspace from becoming a disparate collection of fenced-off walled gardens?
To answer these questions, and many more, we invited Nick Liow, Co-Founder of open-source game content hub Commonly, and alumni of the Mozilla WebFWD Incubator, to join host Christian Perry for a 19-minute @sfbeta On Air interview, Towards a Post-Copyright Regime.
The internet is moving towards a collection of walled gardens, argues Nick, with larger companies like Google and Facebook locking down content, and Twitter becoming increasingly restrictive with their developer APIs. Nick shares a particularly provocative opinion on Google’s recent decision to kill Reader, suggesting that the move may have been a strategic decision to force more content onto the company’s own Plus platform, rather than pulling in posts from across the open web.
Despite recent trends, Nick, speaking from the Mountain View headquarters of Creative Commons, expresses optimism that the web can remain open, and his own startup, Commonly, is helping it stay that way. Commonly is a platform for crowdfunded open source art and music, intended for use by indie game developers. As the game development world lags behind the rest of technology in terms of open, freely-available content libraries, Commonly just may help bridge that gap.